Unity From Zero to Proficiency (Beginner): a step-by-step guide to coding your first game with Unity
(eBook)

Book Cover
Average Rating
Published
Patrick Felicia, 2019.
Format
eBook
Status
Available Online

Description

Loading Description...

More Details

Language
English
ISBN
9781522907701

Syndetics Unbound

Also in this Series

Checking series information...

More Like This

Loading more titles like this title...

Citations

APA Citation, 7th Edition (style guide)

Patrick Felicia., & Patrick Felicia|AUTHOR. (2019). Unity From Zero to Proficiency (Beginner): a step-by-step guide to coding your first game with Unity . Patrick Felicia.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Patrick Felicia and Patrick Felicia|AUTHOR. 2019. Unity From Zero to Proficiency (Beginner): A Step-by-step Guide to Coding Your First Game With Unity. Patrick Felicia.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Patrick Felicia and Patrick Felicia|AUTHOR. Unity From Zero to Proficiency (Beginner): A Step-by-step Guide to Coding Your First Game With Unity Patrick Felicia, 2019.

MLA Citation, 9th Edition (style guide)

Patrick Felicia, and Patrick Felicia|AUTHOR. Unity From Zero to Proficiency (Beginner): A Step-by-step Guide to Coding Your First Game With Unity Patrick Felicia, 2019.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

Staff View

Go To Grouped Work

Grouping Information

Grouped Work IDedd067b3-9ce9-f2c1-e258-ec4455195f1c-eng
Full titleunity from zero to proficiency beginner a step by step guide to coding your first game with unity
Authorfelicia patrick
Grouping Categorybook
Last Update2023-06-21 12:01:05PM
Last Indexed2024-04-17 04:48:05AM

Book Cover Information

Image Sourcehoopla
First LoadedFeb 23, 2023
Last UsedMar 11, 2024

Hoopla Extract Information

stdClass Object
(
    [year] => 2019
    [artist] => Patrick Felicia
    [fiction] => 
    [coverImageUrl] => https://cover.hoopladigital.com/dra_9781522907701_270.jpeg
    [titleId] => 13421757
    [isbn] => 9781522907701
    [abridged] => 
    [language] => ENGLISH
    [profanity] => 
    [title] => Unity From Zero to Proficiency (Beginner): a step-by-step guide to coding your first game with Unity
    [demo] => 
    [segments] => Array
        (
        )

    [pages] => 261
    [children] => 
    [artists] => Array
        (
            [0] => stdClass Object
                (
                    [name] => Patrick Felicia
                    [artistFormal] => Felicia, Patrick
                    [relationship] => AUTHOR
                )

        )

    [genres] => Array
        (
            [0] => Computers
            [1] => Games
            [2] => Programming
        )

    [price] => 1.35
    [id] => 13421757
    [edited] => 
    [kind] => EBOOK
    [active] => 1
    [upc] => 
    [synopsis] => Why this book can help you to get started with Game DevelopmentCreating your own game can be very intimidating at the start, and quite often, regardless of your experience with games, it is sometimes difficult to find the time and motivation to get over the first barriers and to get started.

Often, these barriers seem higher than they actually are. Maybe you are a teacher trying to introduce games in your classroom or a parent trying to help your child with coding, but with no previous coding or game development experience; maybe you are a hobbyist who would love to create interactive environments based on your favorite games; maybe you are a student getting started with game development but you just don't know where to start or what resources to use; or maybe you have tried online video tutorials but found them disjointed. You may be wondering: "How can I start to create my games if I have no experience of coding", or "this game engine is so complex that I just don't know where to get started".

This is quite common, and you can easily overcome these issues with a step-by-step approach that gets you to progressively develop and use your skills. This is the approach that I have used successfully over the past years to take students from no knowledge of coding or game development to good levels of proficiency in Unity and coding.

Of course, it takes some time and dedication; however, by following the techniques and suggestions described in this book, I can promise you that you will progress, regardless of your background, and become more comfortable with Unity and coding.

Content and structure of this book. In this book, the second book in the series, you will become comfortable with scripting in Unity by creating a simple survival game.

The book includes: A list of the learning objectives at the start of each chapter.

Step-by-step activities.

Opportunities to engage in deeper learning and problem-solving skills through challenges at the end of each chapter.

Quizzes to test your knowledge.

Full project and code solutions (in C#) for each chapter.

Cheat-sheets that you can download.

The content of each chapter is as follows:Chapter 1 gives an introduction to C# and to core principles that will help you to get started with coding.

Chapter 2 helps you to code your first script. You will learn how to code following best coding practices, debug your code, and also avoid common errors.

Chapter 3 gets you to improve your scripting skills, enhance your game and add more interaction. You will learn to implement a scoring system, to detect collisions, and to load new levels.

Chapter 4 explains how you can create and update a user interface for your game (e.g., displaying images and messages onscreen) using scripting.

Chapter 5 explains how you can polish-up your game. You will add a splash-screen, a simple inventory system, sound effects, as well as a mini-map.

Chapter 6 explains how to add Non-Player Characters (NPCs) with Artificial Intelligence (AI).

Chapter 7 explains how to create a 2d word-guessing game.

Chapter 8 explains how to create a 2D infinite runner.

Chapter 9 provides answers to Frequently Asked Questions (FAQs) (e.g., scripting, audio, AI, or user interface).

If you want to start scripting with Unity, using a tried-and-tested method: download this book now
    [url] => https://www.hoopladigital.com/title/13421757
    [pa] => 
    [series] => Unity from Zero to Proficiency
    [publisher] => Patrick Felicia
    [purchaseModel] => INSTANT
)