Proficient
(eBook)

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Published
Patrick Felicia, 2022.
Format
eBook
Status
Available Online

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Language
English
ISBN
9798201345402

Syndetics Unbound

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Citations

APA Citation, 7th Edition (style guide)

Patrick Felicia., & Patrick Felicia|AUTHOR. (2022). Proficient . Patrick Felicia.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Patrick Felicia and Patrick Felicia|AUTHOR. 2022. Proficient. Patrick Felicia.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Patrick Felicia and Patrick Felicia|AUTHOR. Proficient Patrick Felicia, 2022.

MLA Citation, 9th Edition (style guide)

Patrick Felicia, and Patrick Felicia|AUTHOR. Proficient Patrick Felicia, 2022.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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Grouped Work ID9e912669-aa39-bbc2-215b-b5ae897b2954-eng
Full titleproficient
Authorfelicia patrick
Grouping Categorybook
Last Update2023-10-07 21:11:58PM
Last Indexed2024-04-17 03:52:51AM

Book Cover Information

Image Sourcehoopla
First LoadedJul 15, 2023
Last UsedApr 4, 2024

Hoopla Extract Information

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    [synopsis] => First Edition, Published in February 2022 In this book, the fifth book in the series, you will become comfortable with creating your own RPG. If you were ever interested in creating systems for your game to speed up your coding and create and maintain levels easily, then this book is for you. The book includes a list of the learning objectives at the start of each chapter, step-by-step activities, and quizzes to test your knowledge, and the content of each chapter is as follows:
Chapter 1 gives an introduction to the RPG genre. You will learn the design principles that will help you to speed up your development process.
Chapter 2 helps you to create and animate your main 3D character, add a camera that will follow this character as well as a mini-map. You will also learn to use Godot's built-in 3D editor to create a village.
Chapter 3 explains how to create a dialogue system from a JSON file and how to integrate it seamlessly into your game.
Chapter 4 explains how you can create a simple inventory system and use it to collect, store, and use items that you will find in your quest.
Chapter 5 shows you how to create a shop where the player can buy items that will then be added to the inventory.
Chapter 6 explains how you can add intelligent NPCs that will challenge the player.
Chapter 7 explains how you can create a quest system based on a JSON file to manage the objectives for each of your levels. You will learn to read and use this file for your game.
Chapter 8 explains how you can create an XP attribution system where the player can use the Xps gained in the previous level to increase his/her skills (e.g., accuracy, power, etc.)
Chapter 9 combines the skills that you have learned so far to create a final level where the player needs to eliminate guards, and collect gold
After reading this book you will become a better game programmer, improve your knowledge of coding and Godot, understand how to make a more complex game, learn some techniques to make an RPG game more modular, especially the quest system, use reusable code/assets that you can employ in your own game, create an inventory for your characters and much more.
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