Unity From Zero to Proficiency (Proficient)
(eBook)

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Published
Patrick Felicia, 2020.
Format
eBook
Status
Available Online

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Language
English
ISBN
9781700125910

Syndetics Unbound

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Citations

APA Citation, 7th Edition (style guide)

Patrick Felicia., & Patrick Felicia|AUTHOR. (2020). Unity From Zero to Proficiency (Proficient) . Patrick Felicia.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Patrick Felicia and Patrick Felicia|AUTHOR. 2020. Unity From Zero to Proficiency (Proficient). Patrick Felicia.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Patrick Felicia and Patrick Felicia|AUTHOR. Unity From Zero to Proficiency (Proficient) Patrick Felicia, 2020.

MLA Citation, 9th Edition (style guide)

Patrick Felicia, and Patrick Felicia|AUTHOR. Unity From Zero to Proficiency (Proficient) Patrick Felicia, 2020.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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Grouped Work IDec11eac1-17a3-9737-3a99-4df539a4c55f-eng
Full titleunity from zero to proficiency proficient
Authorfelicia patrick
Grouping Categorybook
Last Update2023-10-07 21:11:58PM
Last Indexed2024-04-13 05:09:29AM

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Hoopla Extract Information

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    [synopsis] => First Edition, Published in September 2019In this book, the fifth book in the series, you will become comfortable with creating your own RPG. If you were ever interested in creating systems for your game to speed-up your coding and create and maintain levels easily, then this book is for you.

The book includes a list of the learning objectives at the start of each chapter, step-by-step activities, and quizzes to test your knowledge, and the content of each chapter is as follows:

Chapter 1 gives an introduction to the RPG genre. You will learn the design principles that will help you to speed-up your development process.

Chapter 2 helps you to create and animate your main 3D character, add a camera that will follow this character as well as a mini-map. You will also learn to use ProBuilder to create a village.

Chapter 3 explains how to create a dialogue system from an XML file, and how to integrate it seamlessly into your game.

Chapter 4 explains how you can create a simple inventory system and use it to collect, store, and use items that you will find in your quest.

Chapter 5 shows you how to create a shop where the player can buy items that will then be added to the inventory.

Chapter 6 explains how you can create different types of animated and intelligent NPCs that will challenge the player.

Chapter 7 explains how you can create a quest system based on an XML file to manage the objectives for each of your levels. You will learn to read and use this file for your game.

Chapter 8 explains how you can create an XP attribution system where the player can use the Xps gained in the previous level to increase his/her skills (e.g., accuracy, power, etc.)

Chapter 9 shows you how you can create a maze randomly using a procedural method so that the maze is different every time the game is played.

Chapter 10 combines the skills that you have learned so far to create a final level where the player needs to eliminate guards, collect gold, and also defeat the boss.

After reading this book you will become a better game programmer, improve your knowledge of coding and unity, understand how to make a more complex product, learn some techniques to make an RPG game more modular, especially the quest system, use reusable code/assets that you can employ in your own game, create an inventory for your characters and much more!
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