A Beginner's Guide to Puzzle Games
(eBook)

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Published
Patrick Felicia, 2020.
Format
eBook
Status
Available Online

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Language
English
ISBN
9798555884800

Syndetics Unbound

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Citations

APA Citation, 7th Edition (style guide)

Patrick Felicia., & Patrick Felicia|AUTHOR. (2020). A Beginner's Guide to Puzzle Games . Patrick Felicia.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Patrick Felicia and Patrick Felicia|AUTHOR. 2020. A Beginner's Guide to Puzzle Games. Patrick Felicia.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Patrick Felicia and Patrick Felicia|AUTHOR. A Beginner's Guide to Puzzle Games Patrick Felicia, 2020.

MLA Citation, 9th Edition (style guide)

Patrick Felicia, and Patrick Felicia|AUTHOR. A Beginner's Guide to Puzzle Games Patrick Felicia, 2020.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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Grouped Work ID7d6588b2-a349-e05b-0c04-12dcf164c2ad-eng
Full titlebeginners guide to puzzle games
Authorfelicia patrick
Grouping Categorybook
Last Update2023-09-05 21:01:43PM
Last Indexed2024-03-27 03:48:34AM

Book Cover Information

Image Sourcehoopla
First LoadedMar 18, 2023
Last UsedAug 27, 2023

Hoopla Extract Information

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    [synopsis] => 10 Reasons Why You Need This Book:

Puzzle games are very addictive and popular.
This book will show you exactly how to created these games, using simple and clear steps.
All sections follow a clear and logical progression.
You can use this book even if you never created games before.
The method used in this book has been tried-and-tested in previous books (average rating of 4.5 out of 5 stars on Amazon).
All important steps are illustrated with both text and screenshots.
You will gain the skills and confidence to create your own games.
You will truly understand how things work (i.e., not just copy/paste).
The code solution of each chapter is provided.

What You Will Learn

You will create four different puzzle games:

A classic word guessing game where the player has to find the letters of a random word.
A memory game (chapter2) based on the famous Simon game, where the player needs to memorize and reproduce a sequence of colors.
A card matching game (chapter3) where the player needs to memorize and match similar cards.
A classic puzzle game (chapter4) where the player needs to order the pieces of a puzzle.

Along the way, you will also learn to:

Improve your Unity and C# skills.
Combine variables, functions, loops, and conditional statements to create the structure of your game.
Create and modify the user interface from a script (e.g., splash-screen, score, cards, letters, sound, etc.).
Create and handle important events such as drag, drop, click, etc.
Learn the building blocks so that you can create your ow games.

How You Will Learn

Using this book, you will learn a lot and fast thanks to:

A tried-and-tested method already successfully employed with over 1000 students all over the world.
Quizzes and challenges at the end of each chapter to test your knowledge and to inspire you for your next game.
Plenty of screenshots for the important concepts so that you see how it is done.
A corresponding video course, if you need it, that shows you exactly how things are done.
A Facebook group of like-minded people who are there to help you if you have any question.
A structure that makes it possible for you to learn at your own pace and build your confidence.

Some Frequently-Asked Questions Answered

I don't have a Kindle device: this book can be read on any PCs or Macintosh computer using Kindle Reader (it's free).
I have never created games before: I will teach you everything from zero, so you only need a basic knowledge of C#.
What game will I be able to create after reading this book: you will learn to create your own puzzle games, card-matching games, word games, or memory games (i.e., sequence).
What if I still find it too difficult: In my 5+ years of experience in teaching games development and programming, I have, developed a system that works for most students, even those who thought they could never code, so I can guarantee that, regardless of your background, you will make great progress with this book.
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