Godot From Zero to Proficiency (Beginner)
(eBook)

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Published
Patrick Felicia, 2021.
Format
eBook
Status
Available Online

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Language
English
ISBN
9798201528942

Syndetics Unbound

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Citations

APA Citation, 7th Edition (style guide)

Patrick Felicia., & Patrick Felicia|AUTHOR. (2021). Godot From Zero to Proficiency (Beginner) . Patrick Felicia.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Patrick Felicia and Patrick Felicia|AUTHOR. 2021. Godot From Zero to Proficiency (Beginner). Patrick Felicia.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Patrick Felicia and Patrick Felicia|AUTHOR. Godot From Zero to Proficiency (Beginner) Patrick Felicia, 2021.

MLA Citation, 9th Edition (style guide)

Patrick Felicia, and Patrick Felicia|AUTHOR. Godot From Zero to Proficiency (Beginner) Patrick Felicia, 2021.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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Grouped Work IDb1ef20a7-c56a-0801-5eb9-ecc5af49293e-eng
Full titlegodot from zero to proficiency beginner
Authorfelicia patrick
Grouping Categorybook
Last Update2023-08-03 21:00:44PM
Last Indexed2024-04-23 04:36:47AM

Book Cover Information

Image Sourcehoopla
First LoadedMar 18, 2023
Last UsedApr 4, 2024

Hoopla Extract Information

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    [synopsis] => Get started with Godot and game programming fast without the headaches. Godot is a great software to create video games; however, it includes so many options and features that getting started can feel overwhelming.

Without my book, most people spend too long trying to learn how to use Godot and GDScript the hard way. This book is the only one that will get you to learn GDScript fast without wasting so much time. This book is the second book in the series "Godot from Zero to Proficiency" where you will learn to code fast and be able to create your own video games with Godot in no time. What you will learn after completing this book, you will be able to:
Code in GDScript.

Understand and apply GDScript concepts.

Create a 3D adventure game with the main character, a timer, and a mini-map.

Display and update a user interface with text and images.

Create and use variables and methods for your game.

Load new scenes from the code, based on events in your games.

This book is for: Hobbyists who need a book that gets them started with GDScript and game development easily.

Parents looking for a book that introduces their children to game programming painlessly.

Teachers looking for a complete and clear resource on programming through the creation of games.

Aspiring indie game developers. How this book is different. This is the only book that you need to get started with Godot fast and to enjoy the journey without frustration. This book includes six chapters that painlessly guide you through the necessary skills to master GDScript, use Godot's core features, and create key game mechanics through GDScript (collisions, user interface, etc.). It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way.
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