Unity From Zero to Proficiency (Intermediate)
(eBook)

Book Cover
Average Rating
Published
Patrick Felicia, 2018.
Format
eBook
Status
Available Online

Description

Loading Description...

More Details

Language
English
ISBN
9781533747075

Syndetics Unbound

Also in this Series

Checking series information...

More Like This

Loading more titles like this title...

Citations

APA Citation, 7th Edition (style guide)

Patrick Felicia., & Patrick Felicia|AUTHOR. (2018). Unity From Zero to Proficiency (Intermediate) . Patrick Felicia.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Patrick Felicia and Patrick Felicia|AUTHOR. 2018. Unity From Zero to Proficiency (Intermediate). Patrick Felicia.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Patrick Felicia and Patrick Felicia|AUTHOR. Unity From Zero to Proficiency (Intermediate) Patrick Felicia, 2018.

MLA Citation, 9th Edition (style guide)

Patrick Felicia, and Patrick Felicia|AUTHOR. Unity From Zero to Proficiency (Intermediate) Patrick Felicia, 2018.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

Staff View

Go To Grouped Work

Grouping Information

Grouped Work ID142f0dc7-ebae-2ff1-8978-24f6eed557ab-eng
Full titleunity from zero to proficiency intermediate
Authorfelicia patrick
Grouping Categorybook
Last Update2023-08-24 21:00:58PM
Last Indexed2024-04-17 02:15:41AM

Book Cover Information

Image Sourcedefault
First LoadedMar 18, 2023
Last UsedJul 21, 2023

Hoopla Extract Information

stdClass Object
(
    [year] => 2018
    [artist] => Patrick Felicia
    [fiction] => 
    [coverImageUrl] => https://cover.hoopladigital.com/dra_9781533747075_270.jpeg
    [titleId] => 15538711
    [isbn] => 9781533747075
    [abridged] => 
    [language] => ENGLISH
    [profanity] => 
    [title] => Unity From Zero to Proficiency (Intermediate)
    [demo] => 
    [segments] => Array
        (
        )

    [pages] => 512
    [children] => 
    [artists] => Array
        (
            [0] => stdClass Object
                (
                    [name] => Patrick Felicia
                    [artistFormal] => Felicia, Patrick
                    [relationship] => AUTHOR
                )

        )

    [genres] => Array
        (
        )

    [price] => 1.35
    [id] => 15538711
    [edited] => 
    [kind] => EBOOK
    [active] => 1
    [upc] => 
    [synopsis] => Newly Edited and Updated Version (Third Edition) for Unity 2019Learn C# with Unity and create a full FPS game without the headaches. Without this book, most people spend too long trying to learn C# with Unity the hard way. This book is the only one that will get you to learn Unity fast without wasting so much time. It includes twelve chapters that painlessly teach you the necessary skills to create an FPS game and to learn intermediate C# and Unity techniques.

What you will learn.
After completing this book, you will be able to: Use Unity's built-in methods.

Use Rigidbody physics to propel airborne objects.

Use a Finite State Machine to create intelligent NPCs.

Manage 3D animations for the NPCs.

Create NPCs who can chase the player.

Create and manage weapons and ammunition for the player.

Create a 2D scrolling shooter.

Create a card-guessing game.

Create a 2D puzzle game.

The content of the books is as follows:
In Chapter 1, you will learn key C# programming concepts such as variables, variable types, polymorphism, or constructors.

In Chapter 2, you will code and compile your first script in C#.In Chapter 3, you will create a simple 3D game where the user has to reach the end of the level by avoiding projectiles from intelligent robots.

In Chapter 4, you will create a gun and a grenade launcher that the player can use to defeat enemies.

In Chapter 5, you will start to use Mecanim and NavMesh navigation to control an animated character that detects, follows, or attacks the player.

In Chapter 6, you will combine the skills that you have acquired in the previous chapters to create a fully functional level where the player needs to escape a level full of armed NPCs. You will also learn how to generate a game level dynamically from your code.

In Chapter 7, you will create a simple 2D scrolling shooter.

In Chapter 8, you will improve your game by adding explosions and a scrolling background.

In Chapter 9, you will add intelligent spaceships that attack the player.

In Chapter 10, you will include a shield to the player's spaceship, along with other interesting features (e.g., sound FX, a scoring system, etc).

In Chapter 11, you will create a card-guessing game.

In Chapter 12, you will create a 2D puzzle game.

And Chapter 13 summarizes the topics covered in the book.
    [url] => https://www.hoopladigital.com/title/15538711
    [pa] => 
    [publisher] => Patrick Felicia
    [purchaseModel] => INSTANT
)