Unreal Engine From Zero to Proficiency (Foundations)
(eBook)

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Published
Patrick Felicia, 2022.
Format
eBook
Status
Available Online

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Language
English
ISBN
9798201526153

Syndetics Unbound

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Citations

APA Citation, 7th Edition (style guide)

Patrick Felicia., & Patrick Felicia|AUTHOR. (2022). Unreal Engine From Zero to Proficiency (Foundations) . Patrick Felicia.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Patrick Felicia and Patrick Felicia|AUTHOR. 2022. Unreal Engine From Zero to Proficiency (Foundations). Patrick Felicia.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Patrick Felicia and Patrick Felicia|AUTHOR. Unreal Engine From Zero to Proficiency (Foundations) Patrick Felicia, 2022.

MLA Citation, 9th Edition (style guide)

Patrick Felicia, and Patrick Felicia|AUTHOR. Unreal Engine From Zero to Proficiency (Foundations) Patrick Felicia, 2022.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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Grouped Work ID8e9076b3-6c0d-106e-9b58-23996b37e859-eng
Full titleunreal engine from zero to proficiency foundations
Authorfelicia patrick
Grouping Categorybook
Last Update2023-09-28 21:07:48PM
Last Indexed2024-04-13 03:57:29AM

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First LoadedJul 21, 2023
Last UsedJul 21, 2023

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    [synopsis] => Get started with Unreal Engine and game programming fast without the headaches
Unreal Engine is a great software to create video games; however, it includes so many options and features that getting started can feel overwhelming.
Without my book, most people spend too long trying to learn how to use Unreal Engine the hard way. This book is the only one that will get you to learn Unreal Engine fast without wasting so much time. This book is the first book in the series "Unreal Engine from Zero to Proficiency" where you will learn to code fast and be able to create your own video games with Unreal Engine in no time.

What you will learn
After completing this book, you will be able to:

Know and master the features that you need to create 2D and 3D environments for your games.
Quickly create (and navigate through) realistic 3D indoors and outdoors environments.
Create a 3D Maze with lights, walls, and textures.
Use ProBuilder to create a house.
Create an island with trees, sandy beaches, mountains, and water.
Include and control a car and a plane.
Create a 2D platform game (with no scripting needed).
Export your games.
Who this book is for
This book is for:

Hobbyists who need a book that gets them started with Unreal Engine and game development easily.
Parents looking for a book that introduces their children to game programming painlessly.
Teachers looking for a complete and clear resource on programming through the creation of games.
Aspiring indie game developers.
How this book is different
This is the only book that you need to get started with Unreal Engine fast and enjoy the journey without frustration. This book includes six chapters that painlessly guide you through the necessary skills to master Unreal Engine's interface, use its core features, and create and navigate through realistic 2D and 3D environments. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way.

What this book offers
This book includes all the features that you need to get started with Unreal Engine and game development:

Learn without the headaches: This book assumes that you can't be expected to learn everything at once; this is why you will build all your skills incrementally.
Make your dream of creating your own games come true: This book ensures that you stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it's hard to keep motivated when learning a new skill, so this book always contextualizes the knowledge with an example (so that you feel it's relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter.
Progress and feel confident in your skills: You will have the opportunity to learn and use Unreal Engine at your own pace and to become comfortable with its interface. This is because every single new concept introduced will be explained in great detail so that you never feel lost. All the concepts are introduced progressively so that you don't feel overwhelmed.
Create your own games and feel awesome: With this book, you will build your own 2D and 3D environments and you will spend more time creating than reading, to ensure that you can apply the concepts covered in each section. All chapters include step-by-step instructions with examples that you can use straight-away.
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