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Why this book can help you to get started with Game DevelopmentCreating your own game can be very intimidating at the start, and quite often, regardless of your experience with games, it is sometimes difficult to find the time and motivation to get over the first barriers and get started (e.g., lack of time or coding expertise).Often, these barriers seem higher than they actually are. You may be a teacher trying to introduce games in the classroom,...
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Create multiplayer games and procedural levels and boost game performances without the headaches. Without this book, most people spend too long trying to learn C# with Unity the hard way. This book is the only one that will get you to learn Unity fast without wasting so much time. It includes six chapters that painlessly teach you the necessary skills to extract data from files, create procedural levels, connect to a database, create a network game...
3) Unity From Zero to Proficiency (Beginner): a step-by-step guide to coding your first game with Unity
Author
Language
English
Description
Why this book can help you to get started with Game DevelopmentCreating your own game can be very intimidating at the start, and quite often, regardless of your experience with games, it is sometimes difficult to find the time and motivation to get over the first barriers and to get started.
Often, these barriers seem higher than they actually are. Maybe you are a teacher trying to introduce games in your classroom or a parent trying to help your...
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Language
English
Description
Solve your C# Headaches with this Book. Whether you are new to C# or a seasoned developer just starting with Unity, you may find it difficult to use C# in Unity because: You are new to C#. You already have some coding experience in C# but you may find that many concepts in Unity (e.g., components) are different from working in straight C# code.
You have started coding in C# but you would like more examples specific to C# with Unity, including advanced...
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First Edition, Published in September 2019In this book, the fifth book in the series, you will become comfortable with creating your own RPG. If you were ever interested in creating systems for your game to speed-up your coding and create and maintain levels easily, then this book is for you.
The book includes a list of the learning objectives at the start of each chapter, step-by-step activities, and quizzes to test your knowledge, and the content...
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